{"id":1155,"date":"2026-06-10T15:13:06","date_gmt":"2026-06-10T15:13:06","guid":{"rendered":"https:\/\/rivals2.com\/workshop-dev\/?post_type=knowledgebase&#038;p=1155"},"modified":"2026-06-10T20:22:40","modified_gmt":"2026-06-10T20:22:40","slug":"universal-sfx-sound-and-vfx-particles","status":"publish","type":"knowledgebase","link":"https:\/\/rivals2.com\/workshop\/knowledge-base\/miscellaneous\/universal-sfx-sound-and-vfx-particles\/","title":{"rendered":"Universal  SFX (Sound) and VFX (Particles)"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">List of Universal SFX<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">General Gameplay Sounds<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Dash<\/li>\n\n\n\n<li>Jump<\/li>\n\n\n\n<li>DJump<\/li>\n\n\n\n<li>Walljump<\/li>\n\n\n\n<li>Land<\/li>\n\n\n\n<li>Land Light<\/li>\n\n\n\n<li>Land Heavy<\/li>\n\n\n\n<li>Ledge Grab<\/li>\n\n\n\n<li>Dodge\n<ul class=\"wp-block-list\">\n<li>The sound that plays when spot dodging, getting up from knockdown, or standing up from ledge.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Roll\n<ul class=\"wp-block-list\">\n<li>The sound that plays when rolling, getup rolling from knockdown, or rolling from ledge.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Airdodge<\/li>\n\n\n\n<li>Waveland<\/li>\n\n\n\n<li>Parry Start\n<ul class=\"wp-block-list\">\n<li>The sound that plays at the very beginning of a parry.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Parry\n<ul class=\"wp-block-list\">\n<li>The sound that plays when the parry becomes active.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Parry Success<\/li>\n\n\n\n<li>Tech<\/li>\n\n\n\n<li>Missed Tech<\/li>\n\n\n\n<li>Bounce\n<ul class=\"wp-block-list\">\n<li>The sound that plays when a character bounces off the ground after being hit.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Shield Start<\/li>\n\n\n\n<li>Shield Release<\/li>\n\n\n\n<li>Perfect Shield<\/li>\n\n\n\n<li>Shield Break<\/li>\n\n\n\n<li>Crouch Cancel<\/li>\n\n\n\n<li>Grabbed<\/li>\n\n\n\n<li>Grab Escape<\/li>\n\n\n\n<li>Item Pickup<\/li>\n\n\n\n<li>Item Throw<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Hit Sounds<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Swipe Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Swipe Tiny\n<ul class=\"wp-block-list\">\n<li>Used for extremely quick swipes, usually for multihit attacks.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Hit Shield Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Blunt Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Slash Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Punch Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Kick Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Heavy Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Fire Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Water Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Rock Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Wind Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Poison Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Plasma Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Ice Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Crystal Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Leaf Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Lightning Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Magic Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Magic Wind Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Metal Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Wood Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Bomb Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Bone Weak\/Medium\/Heavy<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">List of Universal VFX<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">General Gameplay Effects<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Dash Dust<\/li>\n\n\n\n<li>Run Dust<\/li>\n\n\n\n<li>Walk Dust<\/li>\n\n\n\n<li>Jump Dust<\/li>\n\n\n\n<li>Djump Dust<\/li>\n\n\n\n<li>Walljump Dust<\/li>\n\n\n\n<li>Land Dust<\/li>\n\n\n\n<li>Hard Landing\n<ul class=\"wp-block-list\">\n<li>A neutral-colored version of the Missed Tech vfx.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Hitstun Land\n<ul class=\"wp-block-list\">\n<li>Dust that spawns when landing during light\/medium hitstun.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Fastfall<\/li>\n\n\n\n<li>Roll Dust<\/li>\n\n\n\n<li>Spot Dodge Dust<\/li>\n\n\n\n<li>Waveland Down Dust<\/li>\n\n\n\n<li>Waveland Side Dust<\/li>\n\n\n\n<li>Ledge Grab<\/li>\n\n\n\n<li>Tech<\/li>\n\n\n\n<li>Missed Tech<\/li>\n\n\n\n<li>Untechable\n<ul class=\"wp-block-list\">\n<li>A red version of the Missed Tech vfx. Spawns when landing after being hit by an untechable attack.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Grab<\/li>\n\n\n\n<li>Grab Break<\/li>\n\n\n\n<li>Parry Success<\/li>\n\n\n\n<li>Perfect Shield<\/li>\n\n\n\n<li>Shield Break<\/li>\n\n\n\n<li>Crouch Cancel<\/li>\n\n\n\n<li>SSDI<\/li>\n\n\n\n<li>Abyss Armor Break\n<ul class=\"wp-block-list\">\n<li>Used in Arcade Mode when breaking the armor of the final boss.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Teleport\n<ul class=\"wp-block-list\">\n<li>Used when teleporting the character in a Tutorial.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Item Disappear<\/li>\n\n\n\n<li>Item Pickup<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Hit Effects<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Hit Normal Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Normal SweetSpot<\/li>\n\n\n\n<li>Hit Shield Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Hit Slash Weak\/Medium\/Heavy<\/li>\n\n\n\n<li>Strong Hit Effect\n<ul class=\"wp-block-list\">\n<li>Played on top of other hit effects when a hit is strong enough to KO with no DI.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>List of Universal SFX General Gameplay Sounds Hit Sounds List of Universal VFX General Gameplay Effects Hit Effects<\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"open","ping_status":"open","template":"","knowledgebase_cat":[7],"knowledgebase_tag":[],"class_list":["post-1155","knowledgebase","type-knowledgebase","status-publish","hentry","knowledgebase_cat-miscellaneous"],"_links":{"self":[{"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase\/1155","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase"}],"about":[{"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/types\/knowledgebase"}],"author":[{"embeddable":true,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/comments?post=1155"}],"version-history":[{"count":5,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase\/1155\/revisions"}],"predecessor-version":[{"id":1320,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase\/1155\/revisions\/1320"}],"wp:attachment":[{"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/media?parent=1155"}],"wp:term":[{"taxonomy":"knowledgebase_cat","embeddable":true,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase_cat?post=1155"},{"taxonomy":"knowledgebase_tag","embeddable":true,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase_tag?post=1155"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}