{"id":1632,"date":"2026-07-02T20:18:52","date_gmt":"2026-07-02T20:18:52","guid":{"rendered":"https:\/\/rivals2.com\/workshop\/?post_type=knowledgebase&#038;p=1632"},"modified":"2026-07-08T02:42:48","modified_gmt":"2026-07-08T02:42:48","slug":"file-name-conventions","status":"publish","type":"knowledgebase","link":"https:\/\/rivals2.com\/workshop\/knowledge-base\/miscellaneous\/file-name-conventions\/","title":{"rendered":"File Name conventions"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Files are named using the appropriate file type prefix from the table, along with the first three characters from their name, then a reference to the associated skin as well as a descriptor for their use and finally the suffix from the table (if a texture.)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For example Clairen&#8217;s Default Body Base Color Texture should be named:<br><strong>T_Cla_DefaultBody_BC<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td>Asset Type<\/td><td>Prefix<\/td><td>Suffix<\/td><\/tr><tr><td>Texture &#8211; Base Color<\/td><td>T_<\/td><td>_BC<\/td><\/tr><tr><td>Texture &#8211; Opacity<\/td><td>T_<\/td><td>_Opacity<\/td><\/tr><tr><td>Texture &#8211; Normal<\/td><td>T_<\/td><td>_N<\/td><\/tr><tr><td>Texture &#8211; Outline, Roughness, Metallic, Shading (Channel Packed)<\/td><td>T_<\/td><td>_ORMS<\/td><\/tr><tr><td>Texture &#8211; General Mask<\/td><td>T_<\/td><td>_M<\/td><\/tr><tr><td><\/td><td><\/td><td><\/td><\/tr><tr><td>Skeletal Mesh<\/td><td>SK_<\/td><td><\/td><\/tr><tr><td>Static Mesh<\/td><td>SM_<\/td><td><\/td><\/tr><tr><td><\/td><td><\/td><td><\/td><\/tr><tr><td>Material<\/td><td>MAT_<\/td><td><\/td><\/tr><tr><td>Material Instance<\/td><td>MI_<\/td><td><\/td><\/tr><tr><td><\/td><td><\/td><td><\/td><\/tr><tr><td>Animation Sequence<\/td><td>AN_<\/td><td><\/td><\/tr><tr><td>Level sequence<\/td><td>SQ_<\/td><td><\/td><\/tr><\/tbody><\/table><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Files are named using the appropriate file type prefix from the table, along with the first three characters from their name, then a reference to the associated skin as well as a descriptor for their use and finally the suffix from the table (if a texture.) For example Clairen&#8217;s Default Body Base Color Texture should [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","template":"","knowledgebase_cat":[7],"knowledgebase_tag":[],"class_list":["post-1632","knowledgebase","type-knowledgebase","status-publish","hentry","knowledgebase_cat-miscellaneous"],"_links":{"self":[{"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase\/1632","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase"}],"about":[{"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/types\/knowledgebase"}],"author":[{"embeddable":true,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/comments?post=1632"}],"version-history":[{"count":2,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase\/1632\/revisions"}],"predecessor-version":[{"id":1657,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase\/1632\/revisions\/1657"}],"wp:attachment":[{"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/media?parent=1632"}],"wp:term":[{"taxonomy":"knowledgebase_cat","embeddable":true,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase_cat?post=1632"},{"taxonomy":"knowledgebase_tag","embeddable":true,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase_tag?post=1632"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}