{"id":1776,"date":"2026-08-31T15:26:50","date_gmt":"2026-08-31T15:26:50","guid":{"rendered":"https:\/\/rivals2.com\/workshop\/?post_type=knowledgebase&#038;p=1776"},"modified":"2026-08-31T15:29:57","modified_gmt":"2026-08-31T15:29:57","slug":"export-content-from-workshop","status":"publish","type":"knowledgebase","link":"https:\/\/rivals2.com\/workshop\/knowledge-base\/miscellaneous\/export-content-from-workshop\/","title":{"rendered":"Export Content from Workshop"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"565\" height=\"285\" src=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-8.png\" alt=\"\" class=\"wp-image-1779\" srcset=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-8.png 565w, https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-8-300x151.png 300w\" sizes=\"auto, (max-width: 565px) 100vw, 565px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">You can export any model, animation, texture or other content file from the workshop by selecting the asset in the content browser and right clicking, then selecting <strong>Asset Actions\/Export<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"342\" height=\"123\" src=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-9.png\" alt=\"\" class=\"wp-image-1780\" srcset=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-9.png 342w, https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-9-300x108.png 300w\" sizes=\"auto, (max-width: 342px) 100vw, 342px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Textures should be exported as .TGA (can be selected when choosing your export directory in the bottom dropdown menu) if you want to preserve individual alpha channel editing capability.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Models should be exported in .FBX format to then import them into Unreal.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If you wish to export an animation with visible geometry be sure to enable Export Preview Mesh. <\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"493\" height=\"727\" src=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-6.png\" alt=\"\" class=\"wp-image-1777\" srcset=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-6.png 493w, https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-6-203x300.png 203w\" sizes=\"auto, (max-width: 493px) 100vw, 493px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">If you want to change the exported preview mesh of an exported animation open the animation sequence in unreal and set the preview mesh in the preview settings panel first.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"520\" height=\"256\" src=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-7.png\" alt=\"\" class=\"wp-image-1778\" srcset=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-7.png 520w, https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-7-300x148.png 300w\" sizes=\"auto, (max-width: 520px) 100vw, 520px\" \/><\/figure>\n\n\n\n<pre class=\"wp-block-preformatted has-accent-1-background-color has-background has-small-font-size\">Reminder that mesh and animation content in the workshop has been authored in Maya and may not be compatible or follow the same conventions recommended for use in Blender.<\/pre>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>You can export any model, animation, texture or other content file from the workshop by selecting the asset in the content browser and right clicking, then selecting Asset Actions\/Export. Textures should be exported as .TGA (can be selected when choosing your export directory in the bottom dropdown menu) if you want to preserve individual alpha [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","template":"","knowledgebase_cat":[7],"knowledgebase_tag":[],"class_list":["post-1776","knowledgebase","type-knowledgebase","status-publish","hentry","knowledgebase_cat-miscellaneous"],"_links":{"self":[{"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase\/1776","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase"}],"about":[{"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/types\/knowledgebase"}],"author":[{"embeddable":true,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/comments?post=1776"}],"version-history":[{"count":4,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase\/1776\/revisions"}],"predecessor-version":[{"id":1786,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase\/1776\/revisions\/1786"}],"wp:attachment":[{"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/media?parent=1776"}],"wp:term":[{"taxonomy":"knowledgebase_cat","embeddable":true,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase_cat?post=1776"},{"taxonomy":"knowledgebase_tag","embeddable":true,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase_tag?post=1776"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}