{"id":1776,"date":"2026-08-31T15:26:50","date_gmt":"2026-08-31T15:26:50","guid":{"rendered":"https:\/\/rivals2.com\/workshop\/?post_type=knowledgebase&#038;p=1776"},"modified":"2026-10-06T14:19:35","modified_gmt":"2026-10-06T14:19:35","slug":"export-content-from-workshop","status":"publish","type":"knowledgebase","link":"https:\/\/rivals2.com\/workshop\/knowledge-base\/miscellaneous\/export-content-from-workshop\/","title":{"rendered":"Export Content from Workshop"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"565\" height=\"285\" src=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-8.png\" alt=\"\" class=\"wp-image-1779\" srcset=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-8.png 565w, https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-8-300x151.png 300w\" sizes=\"auto, (max-width: 565px) 100vw, 565px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">You can export any model, animation, texture or other content file from the workshop by selecting the asset in the content browser and right clicking, then selecting <strong>Asset Actions\/Export<\/strong>.<\/p>\n\n\n\n<pre class=\"wp-block-preformatted has-accent-1-background-color has-background has-small-font-size\">Reminder that mesh and animation content in the workshop has been authored in Maya and converted to Unreal coordinate systems and therefore may not be compatible or follow the same conventions recommended for use in Blender.<\/pre>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"342\" height=\"123\" src=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-9.png\" alt=\"\" class=\"wp-image-1780\" srcset=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-9.png 342w, https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-9-300x108.png 300w\" sizes=\"auto, (max-width: 342px) 100vw, 342px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Textures should be exported as .TGA (can be selected when choosing your export directory in the bottom dropdown menu) if you want to preserve individual alpha channel editing capability.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Models should be exported in .FBX format to then import them into Unreal.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If you wish to export an animation with visible geometry be sure to enable Export Preview Mesh. <\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"493\" height=\"727\" src=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-6.png\" alt=\"\" class=\"wp-image-1777\" srcset=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-6.png 493w, https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-6-203x300.png 203w\" sizes=\"auto, (max-width: 493px) 100vw, 493px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">If you want to change the exported preview mesh of an exported animation open the animation sequence in unreal and set the preview mesh in the preview settings panel first.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"520\" height=\"256\" src=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-7.png\" alt=\"\" class=\"wp-image-1778\" srcset=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-7.png 520w, https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/08\/image-7-300x148.png 300w\" sizes=\"auto, (max-width: 520px) 100vw, 520px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>You can export any model, animation, texture or other content file from the workshop by selecting the asset in the content browser and right clicking, then selecting Asset Actions\/Export. Reminder that mesh and animation content in the workshop has been authored in Maya and converted to Unreal coordinate systems and therefore may not be compatible [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","template":"","knowledgebase_cat":[7],"knowledgebase_tag":[],"class_list":["post-1776","knowledgebase","type-knowledgebase","status-publish","hentry","knowledgebase_cat-miscellaneous"],"_links":{"self":[{"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase\/1776","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase"}],"about":[{"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/types\/knowledgebase"}],"author":[{"embeddable":true,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/comments?post=1776"}],"version-history":[{"count":5,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase\/1776\/revisions"}],"predecessor-version":[{"id":1809,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase\/1776\/revisions\/1809"}],"wp:attachment":[{"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/media?parent=1776"}],"wp:term":[{"taxonomy":"knowledgebase_cat","embeddable":true,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase_cat?post=1776"},{"taxonomy":"knowledgebase_tag","embeddable":true,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase_tag?post=1776"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}