{"id":664,"date":"2026-06-05T17:10:57","date_gmt":"2026-06-05T17:10:57","guid":{"rendered":"https:\/\/rivals2.com\/workshop-dev\/?post_type=knowledgebase&#038;p=664"},"modified":"2026-06-11T18:20:17","modified_gmt":"2026-06-11T18:20:17","slug":"zapped-skeleton","status":"publish","type":"knowledgebase","link":"https:\/\/rivals2.com\/workshop\/knowledge-base\/character-creation\/zapped-skeleton\/","title":{"rendered":"Zapped Skeleton"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Characters all have a separate <strong>Skeletal Mesh<\/strong> asset used to show an Xray visual of their bones or insides when they are zapped by electricity.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"725\" height=\"1024\" src=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/05\/image-80-725x1024.png\" alt=\"\" class=\"wp-image-303\" srcset=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/05\/image-80-725x1024.png 725w, https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/05\/image-80-213x300.png 213w, https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/05\/image-80-768x1084.png 768w, https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/05\/image-80.png 1057w\" sizes=\"auto, (max-width: 725px) 100vw, 725px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">It is not strictly required but to add the effect to your character you must bind a mesh to the same bones as your main character mesh and import it into Unreal as a separate <strong>Skeletal Mesh<\/strong> asset.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This should  be a lightweight mesh, for reference the base cast Zapped Skeleton has around 2600 triangles.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"847\" height=\"354\" src=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/06\/image-153.png\" alt=\"\" class=\"wp-image-1424\" srcset=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/06\/image-153.png 847w, https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/06\/image-153-300x125.png 300w, https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/06\/image-153-768x321.png 768w\" sizes=\"auto, (max-width: 847px) 100vw, 847px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Assign it to the \u201cSkeleton Mesh Component\u201d in the RivalsCharacterRenderer Blueprint.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"924\" height=\"675\" src=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/05\/image-81.png\" alt=\"\" class=\"wp-image-305\" srcset=\"https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/05\/image-81.png 924w, https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/05\/image-81-300x219.png 300w, https:\/\/rivals2.com\/workshop\/wp-content\/uploads\/2026\/05\/image-81-768x561.png 768w\" sizes=\"auto, (max-width: 924px) 100vw, 924px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">You can right click &#8211; Asset Actions &#8211; Export Clairen\u2019s SK_Cla_DefaultZappedSkeleton and use it as a starting point in order to build your own, it uses black and white vertex color instead of textures and should have the MI_Cha_ZappedSkeleton Material instance applied.<br><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Characters all have a separate Skeletal Mesh asset used to show an Xray visual of their bones or insides when they are zapped by electricity. It is not strictly required but to add the effect to your character you must bind a mesh to the same bones as your main character mesh and import it [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","template":"","knowledgebase_cat":[4],"knowledgebase_tag":[],"class_list":["post-664","knowledgebase","type-knowledgebase","status-publish","hentry","knowledgebase_cat-character-creation"],"_links":{"self":[{"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase\/664","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase"}],"about":[{"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/types\/knowledgebase"}],"author":[{"embeddable":true,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/comments?post=664"}],"version-history":[{"count":2,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase\/664\/revisions"}],"predecessor-version":[{"id":1425,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase\/664\/revisions\/1425"}],"wp:attachment":[{"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/media?parent=664"}],"wp:term":[{"taxonomy":"knowledgebase_cat","embeddable":true,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase_cat?post=664"},{"taxonomy":"knowledgebase_tag","embeddable":true,"href":"https:\/\/rivals2.com\/workshop\/wp-json\/wp\/v2\/knowledgebase_tag?post=664"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}