File Name conventions

Files are named using the appropriate file type prefix from the table, along with the first three characters from their name, then a reference to the associated skin as well as a descriptor for their use and finally the suffix from the table (if a texture.)

For example Clairen’s Default Body Base Color Texture should be named:
T_Cla_DefaultBody_BC

Asset TypePrefixSuffix
Texture – Base ColorT__BC
Texture – OpacityT__Opacity
Texture – NormalT__N
Texture – Outline, Roughness, Metallic, Shading (Channel Packed)T__ORMS
Texture – General MaskT__M
Skeletal MeshSK_
Static MeshSM_
MaterialMAT_
Material InstanceMI_
Animation SequenceAN_
Level sequenceSQ_