List of Universal SFX
General Gameplay Sounds
- Dash
- Jump
- DJump
- Walljump
- Land
- Land Light
- Land Heavy
- Ledge Grab
- Dodge
- The sound that plays when spot dodging, getting up from knockdown, or standing up from ledge.
- Roll
- The sound that plays when rolling, getup rolling from knockdown, or rolling from ledge.
- Airdodge
- Waveland
- Parry Start
- The sound that plays at the very beginning of a parry.
- Parry
- The sound that plays when the parry becomes active.
- Parry Success
- Tech
- Missed Tech
- Bounce
- The sound that plays when a character bounces off the ground after being hit.
- Shield Start
- Shield Release
- Perfect Shield
- Shield Break
- Crouch Cancel
- Grabbed
- Grab Escape
- Item Pickup
- Item Throw
Hit Sounds
- Swipe Weak/Medium/Heavy
- Swipe Tiny
- Used for extremely quick swipes, usually for multihit attacks.
- Hit Shield Weak/Medium/Heavy
- Hit Blunt Weak/Medium/Heavy
- Hit Slash Weak/Medium/Heavy
- Hit Punch Weak/Medium/Heavy
- Hit Kick Weak/Medium/Heavy
- Hit Heavy Weak/Medium/Heavy
- Hit Fire Weak/Medium/Heavy
- Hit Water Weak/Medium/Heavy
- Hit Rock Weak/Medium/Heavy
- Hit Wind Weak/Medium/Heavy
- Hit Poison Weak/Medium/Heavy
- Hit Plasma Weak/Medium/Heavy
- Hit Ice Weak/Medium/Heavy
- Hit Crystal Weak/Medium/Heavy
- Hit Leaf Weak/Medium/Heavy
- Hit Lightning Weak/Medium/Heavy
- Hit Magic Weak/Medium/Heavy
- Hit Magic Wind Weak/Medium/Heavy
- Hit Metal Weak/Medium/Heavy
- Hit Wood Weak/Medium/Heavy
- Hit Bomb Weak/Medium/Heavy
- Hit Bone Weak/Medium/Heavy
List of Universal VFX
General Gameplay Effects
- Dash Dust
- Run Dust
- Walk Dust
- Jump Dust
- Djump Dust
- Walljump Dust
- Land Dust
- Hard Landing
- A neutral-colored version of the Missed Tech vfx.
- Hitstun Land
- Dust that spawns when landing during light/medium hitstun.
- Fastfall
- Roll Dust
- Spot Dodge Dust
- Waveland Down Dust
- Waveland Side Dust
- Ledge Grab
- Tech
- Missed Tech
- Untechable
- A red version of the Missed Tech vfx. Spawns when landing after being hit by an untechable attack.
- Grab
- Grab Break
- Parry Success
- Perfect Shield
- Shield Break
- Crouch Cancel
- SSDI
- Abyss Armor Break
- Used in Arcade Mode when breaking the armor of the final boss.
- Teleport
- Used when teleporting the character in a Tutorial.
- Item Disappear
- Item Pickup
Hit Effects
- Hit Normal Weak/Medium/Heavy
- Hit Normal SweetSpot
- Hit Shield Weak/Medium/Heavy
- Hit Slash Weak/Medium/Heavy
- Strong Hit Effect
- Played on top of other hit effects when a hit is strong enough to KO with no DI.