Shield Visuals

Character shields consist of a skeletal mesh with materials, you can set the skeletal mesh in the skin data of a character, you can also override it and/or it’s materials in skin data.

The shield mesh can play animations for In, Shielding, Out Hit and break.

The base cast share a single shield mesh which consist of a glass bubble, with an elemental layer and a ring around them.

You can also add mesh effects to a character’s shield states in their character data in order to add additional geometry like Lareina’s Belts or Galvan’s magnets.


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