To create a 2D character, open the modding UI and click “Create New 2D Character Mod” from the Initialize New Mod menu. 2D Characters are functionally identical to a standard character, with a few exceptions:
- They do not have a skeletal mesh (or rather – they ship with an invisible dummy mesh)
- In places where a skeletal mesh animation would normally be required, you’ll be able to set a flipbook animation instead.
- Because 2D characters don’t have a full skeleton, bone-relative properties such as hitboxes must all be positioned relative to the root.
To create a flipbook, right click in the Content Browser -> Paper2D -> Paper Flipbook. Alternatively, you can duplicate one of the template flipbooks the character is generated with.
Pixel Art in Unreal
Pixel art textures will appear blurry or have incorrect color values if they use the default settings. Be sure to change the following values on your textures for best results:

Mip Gen Settings – NoMipMaps
Prevents the texture from being reduced at higher distances from the camera, optional, if you prefer smoother visuals keep this set to default.

Compression settings – UserInterface2D (RGBA)
Maintains color accuracy

Filter – Nearest
This prevents smoothing between pixels causing the texture to appear blurry in game.