Aether Studios

Home Merch Presskit Workshop

Knowledge Base

  • Workshop Documentation [Beta!]
  • Character Creation Guide

Character Creation Guide

  • Stock Icon Visuals

  • Victory Sequence

  • Shield Visuals

  • Zapped Skeleton

  • Animating Material Parameters 

  • Controlling Visibility

  • Set Up Character CPU Logic

  • Status Behaviors

  • Shield Visuals

  • 1
  • 2
  • Getting Started
    • Installing the Modkit
    • Navigating the Editor
    • Playtesting
    • The Modding tool UI
    • Publish to Steam Workshop
  • Character Creation Guide
    • Character Creation Guide
    • Design your Character
    • Model Your Character
    • Rig Your Character
    • Animate your Character
    • Texture Your Character
    • Create Character Mod Template Files
    • Export Model and Animation From Blender
    • Import Model and animation into Unreal
    • Import Textures To Unreal
    • Create and Configure Material Instances
    • Setting up Hurtboxes and the Physics asset
    • Mesh Effects
    • Color Palettes
    • Dynamic Color Palettes (Custom Color System)
    • Capturing Character Portraits (CSPs)
    • Skeleton Sockets
    • Setting up an Attack
    • Setting Up A Throw
    • Creating Articles
    • Stock Icon Visuals
    • Victory Sequence
    • Shield Visuals
    • Zapped Skeleton
    • Animating Material Parameters 
    • Controlling Visibility
    • Set Up Character CPU Logic
    • Status Behaviors
    • Shield Visuals
  • 2D Character Creation
    • Create 2D Characters
    • How To Import a Rivals 1 Workshop Character
  • Item Creation
    • Item Creation Overview
  • Miscellaneous
    • File Name conventions
    • Character Reference Files
    • Known Issues And Troubleshooting FAQs
    • Audio Modding
    • Setting Up FMOD
    • Universal SFX (Sound) and VFX (Particles)
    • VFX - Particles
    • How to Make a Rivals 2 Attack
    • Character Animation States
    • Shadows